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As Lensmoor changes and becomes more complex, the mud (in my humble opinion) has become harder to learn when you are first starting out. Even thought there are special low level areas available to new players, some of the finer points are not too clear. So, I present to you, The Newbie's Guide to Lensmoor.
We require names that fit the theme of this mud. This mud is based in a medieval fantasy setting. Specifically, this means no: Offensive names (jerk, or worse) Names composed of one or more words (Impaler, StrongArm, DarkSlayer) Names from literature (Frodo, RobinHood, Wolverine) Nonsense names (sadfasdf, IAmANewbie) Forbidden names will be renamed at the convenience of the staff.
At this time, there are eight different races available for new players. Take a moment to look at the different races, and consider how you want to play your character. If you want to be thief-like, you probably don't want to be an ent. Giant tree-people are not known for their stealth and agility :)
There's two very important things you must do upon your arrival in Chancy. First, buy a weapon. I recommend a sword or a dagger, as these seem to be the easiest to find. There is a weapons and armor shop one room east of the fountain in Chancy. Buy your weapon and some armor.
Now that you have your weapon, you're almost ready to hack and slash your way through the known world. Of course, you better learn how to use your newly found weapon first. There is a teacher one north and one east (n,e) from the fountain.
When you are at the teacher, you can type "practice list" (or "prac list" for short) to see what skills the teacher can teach you.
Level 1 |
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Level 2 |
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Level 3 |
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Level 5 |
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You can change your home town, so when you recall, you go to a different home town. When you find a town you would like to call home, type hometown followed by the name of the town you are in. So, if you would like Tome to be your new hometown, go to Tome, and while standing in the city, type hometown tome. Its handy to set your hometown to somewhere other than New Lensmoor, as you can always recall to New Lensmoor by typing recall lensmoor. This way, if you have your hometown a far distance away from lensmoor, you can travel back and forth quickly and easily.
The easiest way to find your way around is to but a map, such as the map of New Lensmoor at the supply shop, 3w,n,w of recall. There are also maps available on the Lensmoor web page.
Object 'condor legplates' is type armor, extra flags none. Weight is 4, level is 45 Condition: 100%. Can be worn: take legs Armor: P:22 B:22 S:22 M:22 Modified armor: P:22 B:22 S:22 M:22 condor legplates is made of steel. Affects dexterity by 3. |
So: At level 1, you can wear equipment up to level 11 effectively.
At level 2, you can wear equipment up to level 12 effectively.
At level 11, you can wear equipment up to level 21 effectively.
At level 20, you can wear equipment up to level 30 effectively.
And for levels 21-30, you can wear equipment up to level 30 effectively.
At level 30, you can only effectively wear equipment that is your level
or less.
Now I said "effectively" which brings us to another point which confuses a lot of new players. The first line shows how well the equipment will protect you under ideal situations (i.e. the equipment is your level or less than your level.) The modified armor values are how well you can expect it to perform based on your level. Wearing eq that is not appropriate for your level will not work as well. You also won't gain any additional benefits from wearing the armor, such as the above item's +3 to dexterity bonus.
Weapons work in a similar way. Make sure you are using a weapon that is right for your level, and the correct size.
Using the setexp command, you can see how much experience points you need for each level. The higher you set your setexp, the more trains you get per level. At 10,000 exp per level, you get about three trains per level. The higher the number, the better character you will have. Its tempting to set your number lower, but in the end, 10k per level is worth it. You can also gain more practices by questing. You can convert twenty-five quest points to one practice.
To receive a quest, find one of the quest beings and use the quest request command. The first type of quest is to kill an monster in a specific area and in a specific room. When you are in the area, look for a monster with [TARGET] in its title. After you've killl the monster, return to the quest being and use the quest complete command to receive your award.
The second type of quest is to subdue a mob (a monster). You can toggle subdue mode by typing subdue. You won't kill the monster, you'll only knock it unconcious. After its knocked out, type bind mobname where mobname is, um.... the name of the mob you knocked out. Be careful not to use poisoned weapons, because people don't kill monsters, poisons do. after you've bound the mob, it will follow you. Return to the quest being and type quest complete.
The third type is to consult with a creature. You're given the name and location of a creature, and you need to find it. Look for the matching mob, with an (X) in front of it. You need to find the specific mob.
The fourth type is to retrieve an item for the quest being. The being will request an item, with its last known location. Go to the area specified, find the item, and go back to the being and type quest complete. Its not nice to take other people's quest items-- If you see a charcoal globe and you're not questing for it, leave it be. Some mobs may pick up items they find lieing around. If you have practiced the peek skill, you can check to see if it is in a mob's inventory. If so, you'll have to kill it to get the item.
Seriously though, try not to taunt the Imms too much. They're there to help, but sometimes you might end up with a lightning bolt in the ol' stamper if you're not careful. Theres been at least one instance of a player asking a certain god for healing only to get the 50,000 volt handshake.