A Basic Model
This first model is pretty simple. Just two breeds of turtles moving randomly. Zombies move around hoping to land on a human and eat their brains. Humans randomly move away if there is a zombie in a neighboring patch.
A video overview of the model can be found on my YouTube Channel - Complxity Geek.
powered by NetLogo
A working copy of the model can be downloaded from My Google Drive.
WHAT IS IT?
Zombies!!
HOW IT WORKS
Eat Brains!!!
HOW TO USE IT
Push setup to get ready to eat brains!
Push Go to eat brains!
THINGS TO NOTICE
Zombies are random at this point - they do not seek brains! Yet!
THINGS TO TRY
Start with just 1 zombie.
EXTENDING THE MODEL
Guns for Humans! Brain Seeking! Buildings! Super Zombies!
NETLOGO FEATURES
Still working on this.
RELATED MODELS
None that I know of.
CREDITS AND REFERENCES
Michael Ball, Research Coordinator, Computational Modeling & IT Resources at The Center for Complexity in Health - KSUA
PROCEDURES
;; Zombieland Model ver 1.0 - a basic simulation of a zombie attack breed [human] breed [zombie] globals [ percent-human ;;Percentage of agents that are human. percent-zombie ;;Percentage of agents that are zombies. ] turtles-own [ speed ;;How fast the agents can move. zombie-near human-near scared? hungry? ] to Setup ;;Clear previous run and setup initial agent locations. clear-all pop-check setup-agents end to go scared-check tick end to setup-agents ;; Create the desired number of each breed on random patches. set-default-shape zombie "person" set-default-shape human "person" ask n-of initial-zombies patches [ sprout-zombie 1 [ set color red ] ] ask n-of initial-humans patches [ sprout-human 1 [ set color blue ] ] end to scared-check ;; Test if humans are near a zombie and move them if they are. ask human [ set zombie-near count (turtles-on neighbors) with [breed = zombie] set speed human-speed set scared? zombie-near >= 1 ] ask human with [ scared? ] [ find-new-spot ] ask zombie [ if any? other turtles-here [convert] set human-near count (turtles-on neighbors) with [breed = human] set speed zombie-speed set hungry? human-near >= 1 ] ask zombie with [ hungry? ] [ seek-brains ] ask zombie with [not hungry?] [find-new-spot] end to find-new-spot ;; Pick the patch the agent moves to. rt random-float 360 fd random-float speed if any? other turtles-here [ convert] end to convert ask turtles-on patch-here [set breed zombie] ask turtles-on patch-here [set color red] end to seek-brains end to pop-check ;; Make sure total population does not exceed total number of patches. if initial-zombies + initial-humans > count patches [ user-message (word "This Zombieland only has room for " count patches " agents.") stop ] end